Penguin
Café supports learning by doing. From playing with and getting
to know what LegoMindstorms and EEEPC's can do, to using a Wii
whiteboard and what is TuxPaint and Audacity and why are
they fun?
Parents
and educators alike are known to express concern regarding children
and media. Much of the concern centers around commercial computer
games. Penguin Café aims to provide information on the diverse
software available for creative use that is free and supported by
the open source community. Pointing out that there is more to computer
games than just being a consumer. Even while younger children are
attracted to, say the easy interface of the graphics program TuxPaint,
when it is understood that it is open source and open to addition,
this leads to children thinking about ICT and programming in a way
that applies to their interests. It's one thing to play a game, another
to invent one. One cannot invent a game unless one knows what a game
is, and one can't know a good game unless one has experienced bad
games. It is the experience that counts and experience is what Pinguin
Cafe provides.
The project
managers; Louise Brass and Malcolm Dow, have been working with children
and media technology for the last 10 years, most recently in East
London, South Africa with the BlueCraneMedia youth empowerment project,
and have learned that a great deal can be effectively achieved by
self led learning and the exchange of knowledge between children.
The learning environment has to be fun, and they see Penguin Café
with its technological and social aspects as being a 'classroom' of
the future.
After
LinuxTag Penguin Café will source permanent locations, concentrating
on the Neukoelln and Friedrichshain-Kreuzberg areas of Berlin, with
a view to benefiting the local learning community with the concept
and resource.